Combining the Power Recharge and Damage evolutions at ranks 5 and 6 respectively can significantly increase the character's DPS when combined with a light weapon load. If Power Recharge is chosen at rank 6, research upgrades alone can completely negate the penalty. The big disadvantage to Tech Armor is that when it is active, powers recharge a lot slower use light weapon load-outs and other advanced powers to counter.
This allows for players to play more defensively with heavier armor choices, or more offensively by increasing the knock-back and damage. Powers Class Powers Tech Armor Main article: Tech ArmorĪs stated above, Tech Armor no longer detonates automatically. The Sentinel is the only class capable of achieving this without bonus powers or assistance from squadmates. Additionally, a Tech Burst followed by a Biotic Explosion can be performed in only three attacks by chaining Overload, Warp, and Throw. You can single-handedly execute a Biotic Explosion by combining Warp and Throw - each of which can also detonate Overload for a Tech Burst, and Cryo Blast for a Cryo Explosion. The core of this build is versatility: the Sentinel can stand back and use Overload, Warp and (now) a sniper rifle to ruin shields, armor and health in rapid succession. You can easily stun and kill light enemies with a maxed-out Overload, or by chaining Warp and Throw. The second way returns to the original Mass Effect playstyle: eschewing Tech Armor for emphasis on your other powers. Due to limits on power points, this build works best with a fresh Mass Effect 3 character rather than one imported from a previous game, or one who has free run of the Normandy and can reset their powers. Even compared to the Soldier this is low-maintenance as you don't need to spam Adrenaline Rush. If you plan to tank it up with Tech Armor, focus on Fitness as well to make yourself as hard to kill as possible, ignore weight restrictions, and gun everyone down. In combination with the Weight Capacity system, all of this results in the Sentinel having two basic build options: one that focuses on weapons, supplementing their defense with Tech Armor, and one that focuses on powers, trading durability for versatility.
Furthermore, Tech Armor imposes a significant cooldown penalty on your other powers while active. Tech Armor will no longer automatically detonate after your shields go down, but must be detonated manually instead. Likewise the Sentinel itself plays quite differently. Tech Armor, the Sentinel's unique power, has changed significantly from Mass Effect 2 to Mass Effect 3.